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The Chronicles of Asku Beta v 0.2.1

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Rating: No reviews yet
Downloads: 21
Change Set: 19215
Released: Aug 10, 2012
Updated: Aug 12, 2012 by RyanTwohey
Dev status: Beta Help Icon

Release Notes

Welcome to beta! This will be a 3-4 week test of the game. It will consist of content updates to end game, patches to fix bugs, and of course, bug reports and/or suggestions on your part! You can submit a bug report at or you can email me at ! Also, this facebook post/forum thread is a viable means to submit bug reports and feed back! Specific feedback I'm looking for includes (but is not limited to): Gameplay, The dungeon set up, leveling speed, mob difficulty, boss fight difficulty, store gear, boss loot. Weeks 1-2 I want to focus on the leveling portion of the game. Weeks 3(-4) I want to focus on end game and item progression. If you provide any bug reports or feedback, you will get mentioned in the credits as a tester and/or idea contributor. Let me know what name you want displayed (first name, character name, forum name, etc).

The Chronicles of Asku
Beta 0.2.2


• Players jumped from levels 12 to 17 automatically while leveling due to an error with the amount of xp required to hit level 17. This has been fixed

The Chronicles of Asku
Beta 0.2.1


• Health issue still wasn't fixed. This has been corrected (again).

The Chronicles of Asku
Beta 0.2


• Lowered the level of the first skeleton in the tomb from 2 to 1.
• Fixed some of the annoyances with multiple enter presses to exit the shop.
• The "goodbye" text wasn't displaying properly in the inn if you exited the shop.
• When starting up the game, the load text read, "Would you like to load? (1) Yes (2) No." It now reads, "Would you like to load your character? (1) Yes (2) No" for greater clarity to the player
• Formatted the inn's shopping text
• Fixed text problems on floor 1. This will continue to be worked on during beta.


• Fixed a bug where magic bonus didn't affect magic attacks, but attack bonus did
• At levels 49 and 50, if you got a health bonus item, the stat change didn't take effect. This has been fixed.

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