The Chronicles of Asku Beta 1.0

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Rating: No reviews yet
Downloads: 12
Change Set: 19395
Released: Aug 16, 2012
Updated: Aug 31, 2012 by RyanTwohey
Dev status: Beta Help Icon

Release Notes

Welcome to beta! This will be a 3-4 week test of the game. It will consist of content updates to end game, patches to fix bugs, and of course, bug reports and/or suggestions on your part! You can submit a bug report at http://asku.codeplex.com/workitem/list/basic or you can email me at illodid@hotmail.com ! Also, this facebook post/forum thread is a viable means to submit bug reports and feed back! Specific feedback I'm looking for includes (but is not limited to): Gameplay, The dungeon set up, leveling speed, mob difficulty, boss fight difficulty, store gear, boss loot. Weeks 1-2 I want to focus on the leveling portion of the game. Weeks 3(-4) I want to focus on end game and item progression. If you provide any bug reports or feedback, you will get mentioned in the credits as a tester and/or idea contributor. Let me know what name you want displayed (first name, character name, forum name, etc).


The Chronicles of Asku
Beta 1.0

General:

• Raised the xp granted from level 15 mobs from 500 xp to 1000 xp to speed up progression.
• Nerfed King Drake's loot from increasing your stats to 50,000 bonus to 20,000 bonus. Armor bonus remains the same for the fight (20,000)
• Floors 1-10 should have all of their text working correctly with no words being cut off by the screen and letters moved to the next line
• Removed the options to move further in or return to town on floor 1. You now automatically return to town.
• Fixed an annoying issue with spaces in text after some length fixes


Bugs:

• Fixed the fleeing issue! It no longer counts as a death! Let me know if this fix doesn't work against normal mobs and/or certain bosses
• Fixed a bug that caused the game to not load your armor correctly and instead gave you the level 1 armor value of "5"
• Fixed an issue with the start of floor one, when you get asked if you want to continue or turn around. If you chose turn around, the right text didn't display, now it does

Content:
• Added End Game Floor One to Dungeon 1!
• Added End Game Floor Two to Dungeon 1!
• Added End Game Floor Three to Dungeon 1!
• Added End Game Floor Four to Dungeon 1!
• Added End Game Floor Five to Dungeon 1!

Known Issues:
• Blank screens after pressing enter, then having to press enter again to move on
• If you don't choose a move during battle (attack, magic attack, heal, flee), the mob will damage you as you do nothing
• If you don't choose a specific option after choosing attack, magic attack, or heal, the text will read you perform for damage/heal.
• Text words getting split up in the console (A little bit of this is fixed with each update)
• Game crashes if you try to load without first saving a character
• There is an issue with room selection on floor 2 of the tomb
• Mobs don't have their heal point scaled properly across the levels. This is being looked into, but feedback and suggestions based on your experience would be appreciated
• The gold cap is currently only checked after a fight, so treasure chest/money bags ignore this. I will be going through the game looking for all treasure chest/money bags and implementing this
• After buying gear you must first participate in a battle for the bonus stats to take effect (which will happen at the end of the battle).

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